Anime Defenders Script Guide

# Draw defender pygame.draw.rect(screen, WHITE, (defender_pos[0], defender_pos[1], defender_size, defender_size))

running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: bullets.append(Bullet(defender_pos[0] + defender_size / 2, defender_pos[1])) Anime Defenders Script

def main(): global defender_pos, enemies, bullets # Draw defender pygame

class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0] # Draw defender pygame.draw.rect(screen

# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5

def move(self): self.pos[1] -= bullet_speed

# Clock for frame rate clock = pygame.time.Clock()